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Where in Time is Carmen Sandiego?

Also known as: Carmen Sandiego's Great Chase Through Time (1999)
Developers: Brøderbund Software
Publishers: Brøderbund Software (1997), The Learning Company (1999)
Platforms: Windows, Mac OS Classic
Released in US: 1997

This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has hidden bonus content.

This game has a prototype article

This game is a submission for the Open Jam 2019, it is completely open source, you can find the files on Github under the GPL 3.0 License. Though the game is playable on PC (Windows, Linux and Mac OS versions), it is best played on Android! Full version game. Only $2.99 - use coupon NEW299. Experience a dinosaur`s roar, grinding stones, and thunderous cheer when you enter Jurassica. Only a brave explorer dare travel the five colorful realms of Jurassica. Meander a wild jungle through an endless glacier, and slingshot your way to the edge of a blazing volcano.

CALLING ALL TIME PILOTS! Carmen Sandiego has just broken into ACME headquarters, stolen the only time travel device on the planet, and gone on a rampage across history with her gang of crooks. It's up to YOU to stop her!

Reports indicate she was last sighted in the offices of Brøderbund Software circa 1997 stealing over 400 lines of dialogue from the script of Where in Time is Carmen Sandiego?, the 1997 remake/reimagining of the 1989 educational game that made learning fun!... maybe.

Ancillary evidence further shows that Carmen had a go at the game's demo version, removing some truly hideous animations and block paragraphs.

  • 3Graphics
  • 4Music
  • 6Text

Sub-Page

Unused Dialogue
I hope you're ready for a history lesson. And a lot of people telling you the Time Cuffs aren't active yet.

The Case of the Missing Case

While the game's first case (Egypt) is followed directly by the Rome case in-game, internally, Rome is actually the third case. The second case is skipped over in the names of the case files (e.g. Egypt's main resource file is C1ART.MHK, while Rome's is C3ART.MHK). Case 2 simply doesn't exist.

There are almost no traces of the missing case in the game data. The only acknowledgement that it was even planned seems to be this placeholder Chronopedia entry:

It seems to have been cut fairly early in development, as the demo version (dated three months before the final) contains a case timeline that doesn't show anything between the Egypt and Rome cases. Most likely it was scrapped shortly into the process of implementing the game and never actually developed; if it existed, there would be an even 20 cases.

There are a few reasonable inferences to be made regarding its content:

  • The case would have taken place sometime between 1490 BCE and 50 BCE.
  • The villain would certainly have been Dee Cryption, who appears both in the game's intro and in the jailbreak scene at the start of Disc 2 but isn't in any of the Disc 1 cases.
  • The Good Guide would probably have been Polly Tix, who stars in a measly two cases versus four each for the other Guides.

Other than that, it's anyone's guess what it would have involved.

For clarity, this article labels the remainder of the cases according to their internal number, so Rome is Case 3.

Graphics

Case 11: Spain, 1493

A single frame showing the head of the shark that appears in certain parts of the ocean. Only its dorsal fin is ever normally seen. This would have gone along much better with Rock's commentary on the size of its teeth.
An icon of a map or sea chart. It's stored as a static image like the backgrounds instead of as part of an animation (unlike proper inventory items), and it's stored alongside a static duplicate of the sea chart's inventory icon (whose proper graphics are contained in an animation). May have been associated with the maps in Isabella's room, which as evidenced by some unused dialogue were intended to be movable.

Case 13: Aztec Empire, 1519

Originally, there was a third component to this case's trading sidequest: one of the gold nuggets for Montezuma's headdress was missing, and the player had to pick up a third cocoa pot from the throne room and trade it for a nugget in the marketplace. This wound up getting cut, perhaps to avoid exceeding the four-item inventory limit, but a few traces remain. The graphics for the third cocoa pot in Montezuma's chamber are still there, as are the graphics for the nuggets in the marketplace (the second graphic is duplicated to make a group of three, as with the other marketplace items). There are also a couple of unused dialogue lines related to this.

Case 16: Northwest USA, 1805

At one point, this case had another trading item: a rattle. Most traces of it were wiped from the game, but in addition to a few lines of dialogue, this animation of Sacajawea performing the hand sign needed to trade for it survived to the finished game.

It's not clear whether it was supposed to exist alongside the five used items or if it was removed and replaced by something else. Most likely it was just another red herring, or possibly a different way to get past the bear.

Case 18: USA, 1879

An animation of the short wire in the test room twinging. Might have been meant to play when the player tries to drag the wire somewhere it can't reach. The bottom image shows it on the intended background.

Case 19: USSR, 1961

This graphic would have been used to cover up the porthole in Yuri Gagarin's capsule to create the illusion of being in outer space. Perhaps at some point it was supposed to be possible to get blasted off instead of escaping just in time?
Used
Unused

Here's what the capsule background looks like with and without the extra graphic.

Chronopedia

A couple of arrows that would probably have been used to indicate which way the pages of the Chronopedia could be turned. May have been cut in order to accommodate the chapter selection timeline.
These upturned page corners probably served the same purpose as the arrows above, and might have been removed for the same reason.
A red outline, possibly a developer aid to mark the border between the Chronopedia's content and margins.
This mockup shows the above elements on the Chronopedia background.
Game
Early
Final

There's also this placeholder graphic for the Aztec Empire map. Apparently someone wasn't quite sure about the name.

Miscellaneous

The Carmen Note, but with only the middle piece present. The pieces always appear in order no matter how they're picked up during the case, so this isn't used. Possibly it was meant for Case 19; that case has only a single note piece that's represented by a shrunk-down version of this graphic in the inventory, but has a different, unique background when viewed in full.
Apparently the game was supposed to have a proper credits sequence, which from this button's position in the data files would have been on the options screen. For lack of time or other reasons, the only credits in the game are the short version in the opening movie.

Music

Theme Song

As a bonus, both game CDs contain identical Redbook audio sectors with a copy of the theme song to the Where in Time is Carmen Sandiego? game show that was on the air at the time. This is probably the only official release of the song in any form.

Case 7: China, 1271

The music for the map shown between screens in Case 7 is too long to be heard in full.

Case 11: Spain, 1493

A downbeat, dramatic orchestral piece. It's somewhat similar to the music used after discovering Columbus's crew, so it might have originally been for that.

A short, tense track. It's a little Jaws-like, so maybe it was supposed to play when the shark showed up?

Case 13: Aztec Empire, 1519

This fanfare is almost certainly supposed to play as Buggs Zapper is recaptured, but seems to have been the victim of an audio miscue: the music from the marketplace plays instead.

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Case 16: Northwest USA, 1805

As with the China case, the map screen is never shown long enough to hear this track in full.

Case 18: USA, 1879

A short rag. May have been meant as background music for arresting Dee Cryption.

Dialogue: The Short Version

This game has a lot of unused dialogue (in the ballpark of 400 lines!). It's documented in excruciating, nauseating detail on the sub-page, but for those who don't have time to kill, here's the digest.

Each section header links to the corresponding section of the sub-page.

General

  • Lots of characters have alternate greetings that they're supposed to say from the third time they're talked to onwards or after meeting specific conditions, but only a handful are ever used.
  • Many cut audio files have been partially deleted by silencing the audio, but the subtitles often still remain.
  • Almost every case has special dialogue to be played when the Time Cuffs are used before they're active, but it's never heard because trying to do so just plays their inventory description instead.
  • A good number of cases have four lines that are meant to play at random when the Good Guide is clicked, but only the first three are ever used.
  • Nearly every case contains subtitles and sometimes duplicate dialogue for the conversation between the Good Guide and the villain that plays in the Time Tunnel after the arrest, but they're never used.
  • The first Carmen Note piece was originally under the boatman's bag on the Nile bank, but was moved to Hatshepsut's temple.
  • The developers planned for it to be possible to use the Time Cuffs on Julius Caesar, but in the finished game this turned out to be impossible.
  • The cracked stone used to retrieve the grapes was supposed to be an interactive object named 'Platform', but ended up being plot scenery.
  • The developers apparently weren't sure whether they'd let the player leave the shore area without first talking to Leif Eriksson, so they wrote dialogue for both situations.
  • Tyrkir the Southerner is actually from Germany.
  • The scene where the Vikings reclaim their ship was supposed to feature Leif egging the crew on.
  • Baron Grinnit was originally named 'Baron Wasteland', after a character from the WiTiCS game show. His name was changed after the dialogue was recorded, necessitating some hasty cuts (and also causing his full name to appear only in the manual).
  • The boat on the byoubu in the Spring House was supposed to be clickable and have its own description, but this got cut for some reason.
  • A bug prevents a snippet of dialogue with the Spring House guard from playing.
  • It was supposed to be possible to use the Time Cuffs on Murasaki, the guards, and several other objects besides Murasaki's drawers, but the game doesn't allow it.
  • Surprisingly, some plot railroading was actually cut from this triple fetch quest.
  • A partially deleted line suggests Polly Tix was going to try her hand at falconry.
  • Apparently someone on the editing team was averse to oil puns.
  • Apparently someone on the editing team was also averse to salt puns.
  • It was supposed to be possible to try (and fail) to trade things other than the gold pieces with the salt trader.
  • The developers planned to make it possible to try to take Gutenberg's type, but this wound up being impossible because size limitations made it necessary to remove the inventory bar on the printing press subscreen.
  • It was supposed to be possible to contaminate the ink, forcing Gutenberg to make a new batch.
  • There are two different messages for using the activated Time Cuffs on Gutenberg, which isn't even possible in the first place.
  • Ann was supposed to find one of the Carmen Note pieces while counting supplies in the storehouses, but the note's location was changed.
  • The counting frame puzzle was originally significantly easier. The quipucamayoc gave a more complete explanation, and failing enough times would cause Ann to give a direct hint on how the numbering system works.
  • This case has the most cut dialogue in the game due to substantial rewrites to the ocean voyage portion.
  • It was originally possible to try to sail without having the sails fully raised or lowered.
  • Rock's messages while at sea originally gave both the direction of travel and whether the last move was due to the wind or the current, but all sixteen of these were cut in favor of messages that give only the direction of travel.
  • Rock was originally much more helpful while at sea, offering advice on which way to go and whether to use the wind or the current.
  • There were supposed to be storms at sea, but they didn't make the cut.
  • The maps in Queen Isabella's room were supposed to be movable objects.
  • There's unused dialogue directly pointing out Sir Vile as the villain early on. No case gives the villain away outright until the case is solved, and someone apparently didn't want any exceptions.
  • There are several lines of dialogue that were probably supposed to be used as descriptions for the clickable objects in the studio after da Vinci leaves.
  • Carmen Sandiego is a 'lady', not a 'dame' (very important).
  • The designers almost certainly intended for the player to have to converse with Montezuma before starting the case, but it's not necessary in the finished game. In fact, it's possible to beat the case without ever talking to him!
  • As discussed, there was originally a third trading subquest to obtain a gold nugget for the headdress.
  • Lots of lines relating to the birds and bird whistles were cut.
  • It was supposed to be impossible to rehearse a play whose wall section was already repaired.
  • The lines heard as part of the background track while backstage at the Globe have unprocessed versions stored as dialogue.
  • Thomas Jefferson knew his (farming) roots. Apparently.
  • Thomas Jefferson liked Native American artifacts, but his wife didn't. Apparently.
  • As mentioned above, it was possible at one point to trade the Shoshoni for a rattle.
  • More dialogue was cut to accommodate Baron Grinnit's name change.
  • Renee originally had even more irritating rhymed dialogue.
  • It was supposed to be possible to use the Time Cuffs on Beethoven, but in the finished game he leaves before the third note piece can be picked up.
  • Some juicy dialogue on filaments and General Electric was cut. Hahahahaha.
  • Has anyone ever actually used the word 'yawnola'? Not in the finished version of this game, they haven't.

Totally Finished Game (game Jam Version) Mac Os 11

  • Yuri Gagarin liked to say things like 'Poor little Vostok!' when his rocket got sabotaged by the capitalist pigs.
  • A completely useless non-hint on finding the Chronoskimmer got cut.
  • Every single time period has an unused farewell message from the Good Guide to the case's featured character.

Text

Case 1: Egypt, 1490 BCE

In this game, text for the inventory window's command display ('Put Bag on Boat', 'Travel Down Nile' and the like) is stored in a different format from the main dialogue, and the bulk of the game's unused text occurs there. This particular string is stored between the commands for the dark cave and the burial chamber, so it may have been meant to appear in one of those locations (probably the burial chamber, since it's impossible to leave that area once it's entered).

Case 4: Vinland, 1002

Totally Finished Game (game Jam Version) Mac Os Download

Another unused command bar string. It's probably meant to be associated with the cracked boulder that can be used to retrieve the grapes, but it never shows up.

Case 5: Japan, 1015

Text label for the boat that appears on the byoubu in the Spring House. The boat can't be interacted with, despite having both this label and an unused description.

Some leftovers from copy-and-pasting resources from Case 16 ...

... and some more from Case 4.

Case 7: China, 1271

This placeholder string is scattered throughout the command text 27 times in total.

Case 13: Aztec Empire, 1519

A command string left over from Case 1.

Case 14: England, 1599

Unused command text. This string isn't necessary because 'Inventory' and other strings used in multiple cases (e.g. 'Use X on Y') are baked into the game executable.

A placeholder. It's located directly after the previous string and before the following leftovers, so it's not clear what purpose it served, if any.

Some copy-and-paste leftovers, many shared with Case 5. Apparently this case was based on resources from Case 5, which in turn was based on Case 3 and Case 16.

Case 16: Northwest USA, 1805

Inventory bar text for the removed rattle trade item.

Miscellaneous

These messages are hidden in the 'Data Preparer' field of the primary volume descriptor of the ISO 9660 partition for the first and second discs, respectively. They appear to have been left by Mario Magliocco, who is listed in the credits under 'Special Thanks'.

Additionally, several of the game's QuickTime video files contain normally-unseen metadata listing Scott Aronian, credited for 'Video Post-Production', as their author.

The Carmen Sandiego series
NESWhere in Time is Carmen Sandiego?
GenesisWhere in Time is Carmen Sandiego? • Where in the World is Carmen Sandiego?
Mac OS ClassicWhere in America's Past is Carmen Sandiego?
Windows/Mac OS ClassicWhere in Time is Carmen Sandiego? (1997) (Demo)
Retrieved from 'https://tcrf.net/index.php?title=Where_in_Time_is_Carmen_Sandiego%3F_(1997)&oldid=739442'

While most computer games focus on giving users a thrilling visual experience, some games have better audio parts. Because of that, you might want to record the audio of these games on your computer. Luckily, you have multiple tools to record the game audio.

OBS is one of the completely free and open-source tools to capture game audio on your computer. Besides it, other tools allow you to record and save your game audio as well. Here we take a look at how to capture game audio in OBS and some of its competitive alternatives.

Part 1. How to Capture Game Audio in OBS

OBS Studio stands for Open Broadcaster Software, and it is a free and open-source tool to help you capture your screen, record audio, and stream media. It is available for multiple platforms, which means OBS captures game audio on your Windows, Mac, and even Linux computers for audio capturing.

When it comes to recording game audio, you need to select the correct audio source for your games, and this tool will start capturing the game audio for you. Once that is done, you can then play around with your recorded file however you want.

Features:

  • Record audio from multiple sources at the same time
  • Works with any game to record audio
  • Capture the video of your game as well
  • Record streaming audio on the website

How does OBS capture game audio? Here is a detailed tutorial about how to record game audio with OBS Studio. You can follow it to have a try.

Step 1. Add a Desktop Audio Source to OBS

To capture your game audio, click the '+' (plus) sign under 'Sources' and select 'Audio Output Capture'. Then, select 'Add Existing', choose 'Desktop Audio', and hit 'OK'.

Step 2. Configure Audio Settings in OBS

You might want to customize your audio recording options further to ensure the audio is recorded exactly the way you want. To access and modify OBS settings, click the 'Settings' option to the extreme right on your screen. Then, select 'Audio' from the left sidebar to view and modify your audio settings.

Step 3. Capture Game Audio in OBS

Click the 'Start Recording' option on the right and accept any prompts to get on your screen. Make sure your game audio is being played in the background, and this will be recorded in OBS.

When you have finished recording, click the 'Stop Recording' button to stop the game audio recording.

Step 4. Access Captured Game Audio in OBS

If you want to check the recordings, click the 'File' menu at the top and select 'Show Recordings'. This will open a File Explorer window that lets you view all the recordings you have ever created with this software.

OBS is a great way to record game audio on your computers, but if game audio capturing is not the only task you need to do, you are better off using a less overwhelming tool.

Part 2. Alternative Way to Record Game Audio

With EaseUS RecExperts for Windows, you can effortlessly record both the Windows PC screen and its audio. If there is a built-in microphone or an external microphone connected to the computer, you can also capture your voice with this great voice recorder.

As a powerful streaming audio recorder on Windows, it enables you to choose the audio sources freely. You can capture the system sound and audio from the microphone separately or synchronously. That's why you can easily record a voiceover when you are capturing the game audio.

If you want to trim the audio recordings, a pre-installed video and audio editing tool is available. And you can even schedule recording to make it start a recording task whenever you want.

Key Features:

  • Easy to use
  • Record game with face using the webcam
  • Support most of the popular formats
  • Noise cancellation that eliminates noise from the recorded audio

How to Record Game Audio with OBS's Alternative:

Step 1. Launch the game you want to record and then the open the EaseUS RecExperts. Click the 'Record Game' button to get in the game recording.

Step 2. Then, you can select the recording frames rate, and record sound type. Such as you can select to record the system sound, microphone voice, or system sound and microphone.

Step 3. When you finish editing, click the 'REC' button to start recording

Step 4. After saving the recorded gameplay video, you can directly save the video to a local disk or upload it to cloud storage, YouTube, Vimeo, and many other platforms.

If you want to capture the gameplay audio on Mac or other operating systems, those Top 16 game recorders may help you.

Totally Finished Game (game Jam Version) Mac Os Update

Part 3. Other Game Audio Recording tools

The tools mentioned above should meet almost all of your needs. However, if you are still looking for more options, the following are a few more tools for you to capture game audio on your computer.

1. Icecream Screen Recorder

Compatibility: Windows Vista/7/8/8.1/10

With this software, you easily capture the game audio, and you will have an abundance of features to play around with. You have customizable options to record your computer's screen, like choosing the area you want to capture.

Then, there is the option of audio recording, and you can use it to record your game audio on your computer. You can capture audio from your computer's mic as well.

Pros:

  • Capture game audio and mic audio simultaneously
  • Record part of screen by choosing recording area
  • Record your 3D games in full screen
  • Quickly upload your recordings to various cloud storage providers

Cons:

  • The free version only lets you record game audio for five minutes
  • You cannot have scheduled game recordings
  • You cannot use the tool in a commercial environment in the free version

2. Bandicam

Compatibility: Windows Vista/7/8/10

If you have ever searched for tools to record your screen or record your online calls, you have likely seen Bandicam in your search results. This tool allows you to capture many items, including the computer screen, audio, and even your other devices' feed. You can use the tool's audio recording option to capture the audio of the game.

There are configurable options that let you change how you want to make your game audio recordings. You can choose the audio source for your game audio, add your mic audio to your recording if you want, and change various other options in the settings menu.

Pros:

  • Capture game audio and record many other items
  • Add your mic recording to your game audio recording
  • Record streaming video in high quality
  • Several customizable audio recording options

Cons:

  • There are not many audio formats to choose from
  • No options to edit your files
  • Adds a watermark to your files in the free version

3. TinyTake

Compatibility: Windows 7/8/8.1/10

TinyTake might not be as popular as other game audio recorders, but it is certainly one of the best tools to capture game audio.

This tool comes loaded with several features like the option to take a screenshot and record your screen, as well as the ability to record audio from your system. This latter option can be utilized to record audio from all of the games you play on your machine.

You can make really long recordings with this tool. Additionally, you can record from the webcam if you want to add a small overlay to your screen recordings. You can add custom shortcuts to make your tasks a bit easier. Once your recordings are made, you can upload them to cloud service that is safe and secure.

Pros:

  • Capture game audio and video
  • Support for custom keyboard shortcuts
  • Editing options

Cons:

  • A bit overwhelming if you are only looking to capture game audio
  • It is not the most user-friendly software to use
  • The focus is only on on-screen recording and screenshots

Conclusion

If you prefer OBS for your recordings, the above guide should teach you how to capture game audio in OBS on your machine.

There are actually some better tools available to do the task, like EaseUS RecExperts, making the whole job a lot easier and convenient for you. You are free to make your own decision, but this tool is worth considering.





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